Breathedge 2 Recipes: All Confirmed Crafting Formulas (Early Access)
Every Breathedge 2 recipe confirmed in the Early Access build: the seven DIY module types, material formulas, and what still needs live verification.
FAQ
How many recipes are there in Breathedge 2?
Do I need a Scanner to unlock recipes in Breathedge 2?
Do crafted items break in Breathedge 2?
Can I use recipe lists from the Breathedge 2 demo?
How does crafting work in Breathedge 2?
The official 2026-04-03 DIY deep-dive reframes the question: there is no flat list of item recipes you tap through. Crafting splits into two layers.
- Material layer — basic tools are prototyped straight from raw materials. The crowbar is the official first-DIY-prototype example, and you start with a free toolbox plus your own garage, so no blueprint hunt blocks your opening hour.
- Module layer — the real progression. Advanced upgrades need dedicated workstations, and anything stronger than a hand-carved prototype is built by producing DIY modules and installing them. Seven categories exist, each with rarity and quality tiers.
Which Breathedge 2 recipes are confirmed in Early Access?
Only formulas with an official statement or a live-play measurement behind them; the rest are in the unconfirmed section.
| Output | Confirmed inputs | Effect | Evidence |
|---|---|---|---|
| First tool (crowbar-type) | 2 × Metal | Smashes containers and panels | Official example + player test; exact pairing needs a second source |
| Refined Metal | 4 × Metal → 1 × Refined Metal | Feeds deeper industrial builds and gear | Two player walkthroughs agree (VGTimes, whisperofthehouse) |
| Purified Oxygen | 2 × Oxyworm + 1 × Metal + 1 × Ice | Restores about 120 oxygen | Player measurement, single run |
| Public Oxygen Station (repair) | 3 × Metal + 2 × Electronics + 1 × Wire + 3 × Electrical Tape | Turns the Outskirts station into a refill point | Player measurement |
| Backpack | 4 × Titanium | Carry 110 → 185 (+75) | Player measurement, single run |
| Clean drinking water | Kettle + Capacity module + Protective module as filter | Makes water safe to drink | Official example, exact recipe pending |
| Cold-proof suit fill | Foam ×2 arms (+22 each) + Cardboard ×2 legs (+14 each) + Knitted Teddy Bear chest (+34) | 106 Cold Protection, clears the 100 gate | Player measurement |
What are the seven DIY module types?
These are the categories named in the official DIY breakdown, each with rarity and quality tiers.
| Module category | Confirmed today | Still unknown |
|---|---|---|
| Sharp | Name only | Which harvest and repair actions consume it |
| Impact | Name only | Whether drilling uses this or Utility |
| Utility | Name only | Which workstation produces it |
| Protective | Suit torso / arm / leg slots with separate cold, heat and radiation ratings; also a kettle water filter | Set bonus thresholds, module wear values |
| Active | Name only | Whether it covers powered gear such as thrusters |
| Capacity | Cited on the kettle in the official example | Container and tank upgrade recipes |
| Biological | Name only | Food processing beyond the rotten-apple recycling note |
Which materials feed the recipes?
Materials hang off interactive objects rather than floating as ore markers, so recognizing the object matters more than memorizing a list. Spots are in the materials where to find hub; the table maps each confirmed material to the recipes above.
| Material | Where it comes from | Used in |
|---|---|---|
| Metal | Orange wreckage, pried containers | First tool, Refined Metal, Purified Oxygen, oxygen station |
| Refined Metal | Deep industrial equipment and containers | Higher-tier gear (pending) |
| Electronics | Appliance teardown — washing machines, electronic debris | Public Oxygen Station repair |
| Wires | Distribution panels, drawn out with a probe — see Wires | Public Oxygen Station repair |
| Electrical Tape | Tape-wrapped pipe runs, with a Cut action | Public Oxygen Station repair |
| Ice | Floating ice chunks | Purified Oxygen, oxygen terminal |
| Oxyworm | Collected live; nests refill oxygen directly | Purified Oxygen |
| Titanium | Spiked-ball nodes on drifting debris — see Titanium | Backpack |
| Aluminum | Drilled from ore deposits — see Aluminum | Recipes pending |
| Foam | Yellow station insulation, cut with the right tool | Cold protection fill |
| Cardboard | Early and easy to find | Cold protection fill |
| Plastic | Early station equipment and broken fittings | Recipes pending |
| Rubber | Dark industrial pads and panels, Cut | Recipes pending |
| Light Bulbs | Unscrewed from lamp fittings | Recipes pending |
Harvesting is verb-driven — Break, Cut, Unscrew, Pull, Drill — and the matching verb is faster and cheaper on module wear than smashing everything.
What should you craft first?
The chapter-1 order that holds up on the launch build:
- A first tool at 2 Metal — unlocks container and panel smashing, which is where most early materials live.
- Purified Oxygen once Oxyworms appear — 2 Oxyworm + 1 Metal + 1 Ice for roughly 120 oxygen, against a starting suit capacity of about 600. More options are on the oxygen locations page.
- Backpack at 4 Titanium — +75 carry in a single craft, and Titanium only comes off spiked nodes, so bank it instead of spending it elsewhere.
- Protective module suit fill for the 100 Cold Protection gate — being able to fly into the cold zone is not the same as the quest accepting you there.
- Public Oxygen Station repair if you keep dying outside — 3 Metal + 2 Electronics + 1 Wire + 3 Electrical Tape buys a permanent refill point.
Electronics is the usual bottleneck: players report it feeling scarce early, and Electrical Tape hides in plain sight on taped pipes. For the wider order of operations see the beginner guide and the chapter 1 walkthrough.
Do crafted items break in Breathedge 2?
Official rule: base tools stay intact and eternal. Durability attaches to the DIY modules you install, so the module is the consumable, not the tool. Broken modules return part of their raw materials; intact ones can be pulled and reinstalled on another tool — but never cloned. Some player summaries claim item wear was removed entirely, which is only the first half of the sentence. Suit armor degrades the same way and has to be re-stuffed when it fails.
Which recipes are still unconfirmed?
There is no published structured recipe list for the launch chapter: 48 hours after release nobody has produced a verified full table, and the first game’s recipe lists do not transfer. These stay open on purpose rather than guessed at:
- Weapon and armor recipes beyond Protective filler
- The full tool upgrade tree, including what each workstation tier needs
- Thruster and oxygen-tank capacity upgrade formulas
- Small Engine research at the Depot — the node exists, its inputs and output do not
- Any recipe using Aluminum, Plastic, Rubber or Light Bulbs
- Whether Refined Metal chains further into a third metal tier
Do you need blueprints to craft?
Separate question, separate answer. The official description says you learn new blueprints, and the 2026-04-03 post confirms unlock sources are no longer marked for you — you observe the environment and find them. Where those objects sit is covered in the blueprint locations list, and the Scanner blueprint question is answered honestly there: scanning as an unlock mechanic comes from the first game and is unverified in this build.
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